2011
DOI: 10.1007/978-3-642-23456-9_10
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Constructing a 3D Virtual World for Foreign Language Learning Based on Open Source Freeware

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Cited by 9 publications
(2 citation statements)
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“…Duncan, Miller, and Jiang (2012) noticed that virtual worlds were often perceived as an environment for computer games. Chen and Su (2011) report that the combination of interactive 3D graphics, simulation technology, virtual reality and VoIP protocol was first implemented in gaming industry. This means that the virtual worlds based on the environments with the same features are closely related to the gaming principles.…”
Section: Exploitation Of the Virtual Worlds In Tourismmentioning
confidence: 99%
“…Duncan, Miller, and Jiang (2012) noticed that virtual worlds were often perceived as an environment for computer games. Chen and Su (2011) report that the combination of interactive 3D graphics, simulation technology, virtual reality and VoIP protocol was first implemented in gaming industry. This means that the virtual worlds based on the environments with the same features are closely related to the gaming principles.…”
Section: Exploitation Of the Virtual Worlds In Tourismmentioning
confidence: 99%
“…Nevertheless, for serious gaming to become accepted, these criticisms must be addressed [25], as much as the need to demonstrate the clinical effectiveness of serious gaming [26,27]. There is some evidence that the serious game for education is a suitable and beneficial approach to foster learning motivation [28], engagement with a subject, and to improve the attitude towards a subject [29,30].…”
Section: Literature Reviewmentioning
confidence: 99%