2022
DOI: 10.3390/su14106067
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Construction of a Tangible VR-Based Interactive System for Intergenerational Learning

Abstract: The recent years have witnessed striking global demographic shifts. Retired elderly people often stay home, seldom communicate with their grandchildren, and fail to acquire new knowledge or pass on their experiences. In this study, digital technologies based on virtual reality (VR) with tangible user interfaces (TUIs) were introduced into the design of a novel interactive system for intergenerational learning, aimed at promoting the elderly people’s interactions with younger generations. Initially, the literat… Show more

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Cited by 5 publications
(5 citation statements)
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“…Another key finding of our study was the desire for re-experiencing familiar daily activities between grandparents and grandchildren in VR, which could help them better enjoy the company of each other and get used to new VR operations more easily. This finding is in line with prior work that showed that activities familiar to older adults could encourage them to accept VR technology easily [115]. Moreover, our work uncovered three common daily activities that participants would like to engage in: family dining, watching TV, and playing sports.…”
Section: Providing Rich Shared Activities To Foster Communicationsupporting
confidence: 90%
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“…Another key finding of our study was the desire for re-experiencing familiar daily activities between grandparents and grandchildren in VR, which could help them better enjoy the company of each other and get used to new VR operations more easily. This finding is in line with prior work that showed that activities familiar to older adults could encourage them to accept VR technology easily [115]. Moreover, our work uncovered three common daily activities that participants would like to engage in: family dining, watching TV, and playing sports.…”
Section: Providing Rich Shared Activities To Foster Communicationsupporting
confidence: 90%
“…Recently, researchers also investigated how VR might be used for older adults and the younger generation. By engaging in specific VR activities (e.g., tandem biking, co-learning), older adults and their younger generations could gain positive emotions and understand each other better afterward [45,115].…”
Section: Vr As a Communication Toolmentioning
confidence: 99%
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“…Previous research has consistently demonstrated the potential of VR to improve mutual understanding between individuals of different ages. For instance, in activities such as intergenerational learning [45] and buddy biking [18], both older and younger participants have reported enjoying the social aspects and gaining a better understanding of one another. Baker et al [3] also show how VR can be used to adapt body movements, effectively concealing physical disabilities such as Parkinson's disease, thus allowing older users to present themselves as they wish in VR communication contexts.…”
Section: Vr For Intergenerational Collaborationmentioning
confidence: 99%