2008
DOI: 10.1080/09523980802588576
|View full text |Cite
|
Sign up to set email alerts
|

Constructs for Web 2.0 learning environments: a theatrical metaphor

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
22
0
3

Year Published

2009
2009
2021
2021

Publication Types

Select...
9
1

Relationship

0
10

Authors

Journals

citations
Cited by 61 publications
(30 citation statements)
references
References 29 publications
1
22
0
3
Order By: Relevance
“…This authenticity-related advantage is supported by previous research. Studies showed that Web 2.0 technologies provide learners a cooperative and communicative learning environment and promote tolerance, thereby increasing collaboration and interaction in a target language (Antenos-Conforti, 2009;Dippold, 2009;Ducate & Lomicka, 2008;Kessler, 2009;Tu, Blocher, & Roberts, 2008;Guth & Petrucco, 2009). A cooperative learning environment is expected to stimulate knowledge construction in L2 amongst learners.…”
Section: Social Media As Learning Toolsmentioning
confidence: 99%
“…This authenticity-related advantage is supported by previous research. Studies showed that Web 2.0 technologies provide learners a cooperative and communicative learning environment and promote tolerance, thereby increasing collaboration and interaction in a target language (Antenos-Conforti, 2009;Dippold, 2009;Ducate & Lomicka, 2008;Kessler, 2009;Tu, Blocher, & Roberts, 2008;Guth & Petrucco, 2009). A cooperative learning environment is expected to stimulate knowledge construction in L2 amongst learners.…”
Section: Social Media As Learning Toolsmentioning
confidence: 99%
“…Chief among them are Web 2.0 technologies, online tools which emphasize interaction, collaboration and creativity (Tu, Blocher, & Ntoruru, 2008). Compared with Web 1.0 tools such as email or traditional webpages, Web 2.0 applications are highly adaptable and promote greater degrees of interaction and collaboration (Harrison & Thomas, 2009;Pegrum, 2009).…”
Section: Introductionmentioning
confidence: 99%
“… Socials / actors: Els avatars permeten els estudiants definir la seva identitat digital i assumir un paper dins del món virtual. Els professors també han de crear la seva identitat digital i assumir el rol corresponent en aquest entorn de formació (Dwyer, Hiltz & Passerini, 2007;Tu et al, 2008). De la mateixa manera, les normes de funcionament i els patrons de comportament s'han de crear amb la finalitat d'assegurar l'èxit del procés d'ensenyamentaprenentatge.…”
Section: Jocs De Rol Multijugador Massius On-lineunclassified