“…Early narrative prose generation systems (Meehan, 1977;Callaway and Lester, 2001;Riedl and Young, 2004) relied on graph-based planning formalisms and custom rules to structure their narratives, while story graphs have been used for interactive storytelling (Riedl and Bulitko, 2013). More recent work uses deep learning to generate stories by training neural models with limited context (Peng et al, 2018;Fan et al, 2018;Goldfarb-Tarrant et al, 2019) and structured knowledge, either external (Mao et al, 2019;Guan et al, 2020;Goldfarb-Tarrant et al, 2020) or derived (Yao et al, 2019;Fan et al, 2019). Compared to the datasets studied in those works, our STORIUM dataset contains much longer stories with built-in structural annotations written in natural language in the form of cards (Table 2).…”