2021
DOI: 10.1609/aiide.v17i1.18905
|View full text |Cite
|
Sign up to set email alerts
|

Content Reinjection for Super Metroid

Abstract: Academic procedural content generation (PCG) efforts often yield plausible game content but stop short of fully integrating it into the games that inspired it. This misses opportunities to discover game- and platform-specific constraints that were previously ignored in evaluations of playability (e.g. how invisible objects in a level design are used to explicitly control camera movement). Grappling with existing games can ensure that the PCG community is solving realistic problems, rather than convenient abstr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 12 publications
0
1
0
Order By: Relevance
“…As an alternative approach, other work has attempted to automatically learn a representation from game frames or images (Jadhav and Guzdial 2021;Smirnov et al 2021). There is also work combining both of these prior approaches, accessing a game's memory and then learning a usable representation from it Mawhorter et al 2021). We view all of these approaches as complimentary to our method, and consider learning forward models based on these representations an open area of future work.…”
Section: Related Work Game Representationsmentioning
confidence: 99%
“…As an alternative approach, other work has attempted to automatically learn a representation from game frames or images (Jadhav and Guzdial 2021;Smirnov et al 2021). There is also work combining both of these prior approaches, accessing a game's memory and then learning a usable representation from it Mawhorter et al 2021). We view all of these approaches as complimentary to our method, and consider learning forward models based on these representations an open area of future work.…”
Section: Related Work Game Representationsmentioning
confidence: 99%