“…First, the article theoretically investigates a new kind of counterproductive behavior in contest games. The previous literature has analyzed the possibilities of sabotage (e.g., Chen, 2003;Konrad, 2000;Münster 2007), cheating and doping (e.g., Gilpatric, 2011;Kräkel, 2007;Ryvkin, 2012), and sandbagging as a signal jamming device (e.g., Hörner & Sahuguet, 2007, Münster, 2009 in contests. The current article shows under which conditions sandbagging is used to influence the matching of players in future contests within a dynamic contest game.…”