“…The goal of our work was to systematically interconnect classroom and virtual learning in order to provide a higher level of individuality and flexibility to the user-not only in terms of a "3D remote control," but as a generalized architecture for flexible, bidirectional interchange of media between different environments (like classroom, media lab, learning platform, and virtual world). The many technical facets of our architectural framework are outside the focus of this paper, like service mash-ups [11], context awareness [12], and streaming media [13]. We will rather concentrate on integrating real-life settings and the virtual world Second Life.…”