2005
DOI: 10.1109/mmul.2005.24
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Continuous Sonic Feedback from a Rolling Ball

Abstract: Balancing a ball along a tillable track is a control metaphor for a variety of continuous control tasks. The authors designed the Ballancer experimental tangible interface to exploit such a metaphor. Direct, model-based sonification of the rolling ball improves the experience and effectiveness of the interaction

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Cited by 62 publications
(46 citation statements)
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“…Yao and Hayward [23], for example, created a convincing sensation of a ball rolling down a hollow tube using an audio and vibrotactile display. A similar sonification of the physical motion of a ball along a beam is described in detail in [15]; subjects were able to perceive the ball's motion from the sonification alone. Hermann et al [6] describe an interactive sonification based upon shaking a ball-shaped sensor pack instrumented with accelerometers.…”
Section: Background Reviewmentioning
confidence: 97%
See 1 more Smart Citation
“…Yao and Hayward [23], for example, created a convincing sensation of a ball rolling down a hollow tube using an audio and vibrotactile display. A similar sonification of the physical motion of a ball along a beam is described in detail in [15]; subjects were able to perceive the ball's motion from the sonification alone. Hermann et al [6] describe an interactive sonification based upon shaking a ball-shaped sensor pack instrumented with accelerometers.…”
Section: Background Reviewmentioning
confidence: 97%
“…A number of impact sounds (8)(9)(10)(11)(12)(13)(14)(15)(16) are pre-recorded for each of a number of impact types (wood on glass, for example). These slight variations are critical to avoid artificial sounding effects.…”
Section: Sample Banksmentioning
confidence: 99%
“…Whereas Cohen focuses on enhancing user interfaces by speech (Cohen, 1992), Rath and Rocchesso for example use pure sound to enhance interaction. Their rolling ball example renders a bar to a virtual balance, feedback on the configuration is given by sound, which a rolling ball would make, when rolling according to the angle in which the bar is held (Rath & Rocchesso, 2005). Another possibility lies in the haptic feedback of virtual objects .…”
Section: Advances In Human-computer Interaction 314mentioning
confidence: 99%
“…Yao and Hayward [12], for example, created a convincing sensation of a ball rolling down a hollow tube using an audio and vibrotactile display. A similar sonification of the physical motion of a ball along a beam is described in detail in [8]; subjects were able to percieve the motion ball from the sonification alone. Granular approaches to realistic natural sound generation were explored in [6], where contact events sensed from a contact microphone underneath a bed of pebbles drove a sample-based granular synthesis engine.…”
Section: Introductionmentioning
confidence: 97%