2009
DOI: 10.1007/bf03396783
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Cooperation in Virtual Worlds

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Cited by 22 publications
(16 citation statements)
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“…Academic debates on the merits of the laboratory versus the field have contrasted the relatively greater control in the lab with the better realism and context of the field (e.g., Harrison and List, 2004;Levitt and List, 2007a, 2007b, 2009. The emergence of the virtual world as an environment where tens of thousands of residents interact provides a possible compromise in that it gives the researcher reasonable control while allowing for interaction in an environment familiar to virtual world residents (Bainbridge, 2007;Bloomfield, 2007;Castronova, 2001).…”
Section: Introductionmentioning
confidence: 99%
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“…Academic debates on the merits of the laboratory versus the field have contrasted the relatively greater control in the lab with the better realism and context of the field (e.g., Harrison and List, 2004;Levitt and List, 2007a, 2007b, 2009. The emergence of the virtual world as an environment where tens of thousands of residents interact provides a possible compromise in that it gives the researcher reasonable control while allowing for interaction in an environment familiar to virtual world residents (Bainbridge, 2007;Bloomfield, 2007;Castronova, 2001).…”
Section: Introductionmentioning
confidence: 99%
“…Few studies look at the impact of strategically irrelevant communication on behavior in games and the findings are mixed. Dawes et al (1977) find hardly any effect, but Roth (1995), in bargaining games, Buchan et al (2006) and Fiedler (2009), in trust games, find that strategically irrelevant cheap talk has a positive effect on cooperation.…”
Section: Introductionmentioning
confidence: 99%
“…From a different viewpoint the term of "virtual world" describes an electronic ecosystem that visually mimics physical spaces where people can meet and communicate with virtual players and virtual objects and things (Bainbridge, 2007). In other words, in three-dimensional (3D) virtual worlds, users are represented by their virtual faces and identities with animated characters called "avatars" that interact with other actors by texting or through voice communication (Jin & Bolebruch, 2010;Fiedler, 2009). …”
Section: The Virtual Worldsmentioning
confidence: 99%
“…This was achieved as a result of the abundance of technical information which fosters the group's direction towards cooperation (Fiedler, 2009). Further, Stevens (2003) has identified that the use of CL with middle school students helps increase their reading and writing skills.…”
Section: Group Processingmentioning
confidence: 99%
“…In another study on cooperation in VWs, Fiedler (2009) suggested that cooperation levels were improved in these types of environments due to the environment's characteristic of reducing the distance between participants. This was achieved as a result of the abundance of technical information which fosters the group's direction towards cooperation (Fiedler, 2009).…”
Section: Group Processingmentioning
confidence: 99%