2010
DOI: 10.1007/978-3-642-16066-0_7
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Cooperative Learning by Replay Files in Real-Time Strategy Game

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Cited by 8 publications
(3 citation statements)
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“…The datasets of this group tend to be compact, but their use is limited to build order prediction. Both (Hsieh and Sun 2008), (Kim et al 2010), and (Synnaeve and Bessière 2011a; Synnaeve and Bessiere 2011b) have done build order prediction as a task.…”
Section: Related Workmentioning
confidence: 99%
“…The datasets of this group tend to be compact, but their use is limited to build order prediction. Both (Hsieh and Sun 2008), (Kim et al 2010), and (Synnaeve and Bessière 2011a; Synnaeve and Bessiere 2011b) have done build order prediction as a task.…”
Section: Related Workmentioning
confidence: 99%
“…Weber et al encode the whole game into a vector for each player and then model the problem into a supervised learning problem (Weber and Mateas 2009). Kim et al propose to categorize different building orders and summary them into separate states and actions (Kim et al 2010). Different from the above work, Hostetler et al start to consider partially observe problem in RTS game by using dynamic Bayes model inference (Hostetler et al 2012).…”
Section: Related Workmentioning
confidence: 99%
“…AI researchers analyze the replays to build a "strategy" prediction model using CBR [9], J48, k-NN, NNge [2] and Bayesian network [10]. Also, it helps to find the goal of players [11] and relationships among build-orders (strong or weak) [12].…”
Section: Starcraft Replay Miningmentioning
confidence: 99%