2015
DOI: 10.1016/j.cag.2015.02.007
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Coordinated hybrid virtual environments: Seamless interaction contexts for effective virtual reality

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Cited by 21 publications
(12 citation statements)
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References 48 publications
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“…The wonderland builder [10] made use of a pointing device and voice to interact and allow the placement of premade objects in a scene and is focused primarily on children. Wang and Lindeman's work on the DIY World Builder [11] produced a more sophisticated world builder with terrain creation, object placement and manipulation, however, the focus was more on testing different interaction techniques and there was no gameplay or play testing. Work by Moreira [12] looked at world building in VR using voice commands to generate either primitive or premade assets from Google Poly/Sketchfab.…”
Section: Related Workmentioning
confidence: 99%
“…The wonderland builder [10] made use of a pointing device and voice to interact and allow the placement of premade objects in a scene and is focused primarily on children. Wang and Lindeman's work on the DIY World Builder [11] produced a more sophisticated world builder with terrain creation, object placement and manipulation, however, the focus was more on testing different interaction techniques and there was no gameplay or play testing. Work by Moreira [12] looked at world building in VR using voice commands to generate either primitive or premade assets from Google Poly/Sketchfab.…”
Section: Related Workmentioning
confidence: 99%
“…The proceedings contain several examples of immersive level editing systems [1,6,11,22,24]. Successively, Wang and Lindeman have studied the transition between different interface modalities (e.g., non-occlusive HMD and tablet) in a level-editing task [25]. Mine et al describe the development of a hand-held device allowing immersive modeling in various visualization modalities, such as a CAVE, a large display, and both stereo and non-stereo displays, but not a HMD [12].…”
Section: Related Workmentioning
confidence: 99%
“…These interactions are chosen in such a way that they may be used to test user's experience, while manipulating parts of the application. Additionally these interactions are the most widely used in the state of the art research of immersive virtual and augmented reality interactive systems like the ones described by (Steptoe et al, 2014), (Wang and Lindeman, 2014) and (Wang and Lindeman, 2015). These interactions are divided into inside and outside interactions, depending on which view they suit -the first person one or the bird's eye one.…”
Section: Proof Of Concept Applicationmentioning
confidence: 99%
“…This can be achieved by implementing a virtual reality system, that uses a combination of multiple points of view and interaction possibilities. Such systems are demonstrated in (Wang and Lindeman, 2014) and (Wang and Lindeman, 2015), where multiple points of view and methods of interaction ensure a smooth workflow and interactions for users. This paper introduces a novel approach based on this type of hybrid virtual environment system, which uses a mixed reality visualization.…”
Section: Introductionmentioning
confidence: 99%