2023
DOI: 10.1016/j.entcom.2022.100530
|View full text |Cite
|
Sign up to set email alerts
|

Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 44 publications
0
3
0
Order By: Relevance
“…While Gaming Disorder is associated with GTP [27,39], not all gamers with GTP present with symptoms of GD and most do not have negative consequences due to their GTP [35,38]. However, GTP have been associated with distress and dysfunction when they manifest recurrently, with aversive content, endogenous phenomena (e.g., hearing voices coming from somewhere, seeing images overlaying objects), or involving dissociations and corporal sensations (e.g., feeling as if they are still in the game) [21,37].…”
Section: Discussion and Limitationsmentioning
confidence: 99%
See 1 more Smart Citation
“…While Gaming Disorder is associated with GTP [27,39], not all gamers with GTP present with symptoms of GD and most do not have negative consequences due to their GTP [35,38]. However, GTP have been associated with distress and dysfunction when they manifest recurrently, with aversive content, endogenous phenomena (e.g., hearing voices coming from somewhere, seeing images overlaying objects), or involving dissociations and corporal sensations (e.g., feeling as if they are still in the game) [21,37].…”
Section: Discussion and Limitationsmentioning
confidence: 99%
“…The prevalence of GTP among video game players is high, between 82% and 96% [21,29,[33][34][35][36], although most players experience mild levels of GTP [37,38]. Endogenous forms of GTP are more common [21].…”
Section: Overview Of Game Transfer Phenomenamentioning
confidence: 99%
“…Li et al found the prevalence of Internet addiction among the general population in China during the COVID-19 pandemic was remarkably high ( Li et al, 2021 ). This may be related to measures to encourage people to stay at home for maintaining social distancing in order to curb the development of the epidemic ( Ortiz de Gortari, 2022 ). The measure of isolation at home reduces the opportunities for people to go out for activities, while the free time of Internet access at home increases ( Kar et al, 2020 ).…”
Section: Strengths and Limitationsmentioning
confidence: 99%