1995
DOI: 10.2307/4450050
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Corpus Morphus: The Human Anatomy Board Game

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Cited by 4 publications
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“…A review of the available literature has revealed evidence supporting the use of game‐based learning in human anatomical education in either a non‐computer‐ or computer‐based format, 34–39 and including a board game format 40–43 . However, no educational board game designed for learning orofacial spaces has yet been created, especially to investigate the impact of competition and collaboration on student learning.…”
Section: Introductionmentioning
confidence: 99%
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“…A review of the available literature has revealed evidence supporting the use of game‐based learning in human anatomical education in either a non‐computer‐ or computer‐based format, 34–39 and including a board game format 40–43 . However, no educational board game designed for learning orofacial spaces has yet been created, especially to investigate the impact of competition and collaboration on student learning.…”
Section: Introductionmentioning
confidence: 99%
“…A review of the available literature has revealed evidence supporting the use of game-based learning in human anatomical education in either a non-computer-or computer-based format, [34][35][36][37][38][39] and including a board game format. [40][41][42][43] However, no educational board game designed for learning orofacial spaces has yet been created, especially to investigate the impact of competition and collaboration on student learning. As such, this research aimed to develop a board game for the teaching and learning of orofacial spaces to undergraduate dental students and to evaluate its implementation on whether a competitive or collaborative approach would be more effective.…”
Section: Introductionmentioning
confidence: 99%
“…Yet, these basic courses are the foundations for science, technology, engineering, art, and mathematics jobs, and instructors should introduce interactive and cooperative practices into their classrooms (see the AAAS report, “Vision and Change: a Call to Action” [ 7 ]). Biology instructors have answered the call by incorporating active learning approaches, such as gamification ( 8 12 ), body painting ( 13 ), flashcards ( 5 , 14 ), comics ( 15 ), and escape rooms ( 16 ), to improve students' understanding of Anatomy and Physiology. Flipping the class to include gamification can facilitate active learning and teamwork and improve decision-making in a course such as Anatomy and Physiology lab.…”
Section: Introductionmentioning
confidence: 99%
“…Flipping the class to include gamification can facilitate active learning and teamwork and improve decision-making in a course such as Anatomy and Physiology lab. Finally, the advantage of using games is that it gives students with diverse learning styles immediate feedback by discussing the rationale behind the correct answer ( 8 ). I developed a simple card game called Incision Precision to motivate and engage students with diverse learning styles in Anatomy and Physiology labs.…”
Section: Introductionmentioning
confidence: 99%