2012
DOI: 10.1016/j.compedu.2011.08.009
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Corrigendum to “Mobile English learning: An evidence-based study with fifth graders” [Computers & Education 57 (2011) 1334–1347]

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“…(2011) discover that a lot of kids applied a trial-anderror tactic on play the games [22]. For this purpose, gamifying a lesson would be a genial aid to primary apprentice' s by taking benefit of the motivational rule of games and apply it to the motivational problems in teaching and as a result we will have an effective learning [23]. On the other hand, many researches in this field affirm that Mobile technologies can be used as an influential reasoning tool inside constructivist method to resolve difficult problems and to involve learners in realistic and significant events [24], gamification is still founded on technology, and it's practically always functional with desktop, web or Smartphone application [25].…”
Section: Gamification and Game Mechanicsmentioning
confidence: 99%
“…(2011) discover that a lot of kids applied a trial-anderror tactic on play the games [22]. For this purpose, gamifying a lesson would be a genial aid to primary apprentice' s by taking benefit of the motivational rule of games and apply it to the motivational problems in teaching and as a result we will have an effective learning [23]. On the other hand, many researches in this field affirm that Mobile technologies can be used as an influential reasoning tool inside constructivist method to resolve difficult problems and to involve learners in realistic and significant events [24], gamification is still founded on technology, and it's practically always functional with desktop, web or Smartphone application [25].…”
Section: Gamification and Game Mechanicsmentioning
confidence: 99%