2013
DOI: 10.1109/tvcg.2013.7
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Cosine-Weighted B-Spline Interpolation: A Fast and High-Quality Reconstruction Scheme for the Body-Centered Cubic Lattice

Abstract: In this paper, Cosine-Weighted B-spline (CWB) filters are proposed for interpolation on the optimal Body-Centered Cubic (BCC) lattice. We demonstrate that our CWB filters can well exploit the fast trilinear texture-fetching capability of modern GPUs, and outperform the state-of-the-art box-spline filters not just in terms of efficiency, but in terms of visual quality and numerical accuracy as well. Furthermore, we rigorously show that the CWB filters are better tailored to the BCC lattice than the previously p… Show more

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Cited by 15 publications
(23 citation statements)
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“…Here the major goal is to demonstrate the superior potential of the BCC and FCC volume representations themselves regardless of the increased complexity of non‐separable reconstruction filters. In contrast, papers belonging to the second category aim at efficient GPU implementations that can utilize the theoretical advantages in practice [CH06, FEVDVM10, DC10, DC11, Csé13]. This paper clearly corresponds to the first category.…”
Section: Performance Considerationsmentioning
confidence: 99%
See 2 more Smart Citations
“…Here the major goal is to demonstrate the superior potential of the BCC and FCC volume representations themselves regardless of the increased complexity of non‐separable reconstruction filters. In contrast, papers belonging to the second category aim at efficient GPU implementations that can utilize the theoretical advantages in practice [CH06, FEVDVM10, DC10, DC11, Csé13]. This paper clearly corresponds to the first category.…”
Section: Performance Considerationsmentioning
confidence: 99%
“…However, we think that our results should certainly be taken into account when in future works practical non‐Cartesian reconstruction schemes are proposed, analyzed, or compared to Cartesian reconstruction schemes in terms of numerical accuracy and visual quality. Recently, promising reconstruction techniques [FEVDVM10, DC11, Csé13] have been published that provide just slightly worse performance compared to that of the most popular CC‐based techniques. Nevertheless, to decide between CC, BCC, and FCC representations not just the rendering speed counts but also numerical and visual quality, which in our opinion should be compared as fairly as possible.…”
Section: Performance Considerationsmentioning
confidence: 99%
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“…In this paper, we generalize Cosine-Weighted triLinear B-spline (CWLB) interpolation [Csé13] to the FCC lattice. Our method can be implemented on the GPU as efficiently as the previously proposed interleaved trilinear interpolation [QEE * 05] and provides the same approximation order.…”
Section: Related Workmentioning
confidence: 99%
“…Kim presented a quartic box spline with even smaller support but the same smoothness as the quintic box spline, as well as a tensor product style box spline (with larger support but reasonable evaluation speed due to the structure of the spline) [Kim13]. There are also DC‐splines [DC10, Csé13, AO15], which attempt to bring the advantages of tri‐linear interpolation to the BCC lattice; we suspect these are not a new family of splines, but rather a sub‐family of the exponential box splines [Ron88].…”
Section: Introductionmentioning
confidence: 99%