Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411763.3451811
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Counterspace Games for BIWOC STEM Students

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Cited by 7 publications
(3 citation statements)
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“…On the other hand, STEM learning environments have been unwelcoming toward Black students and associated with Black students' experiences of marginalization and discrimination (e.g., Park et al, 2020). Accordingly, Black students' descriptions of STEM learning environments have ranged from chilly to outright racist climates (Cruz et al, 2021; Lee et al, 2020; McGee, 2020; Museus et al, 2017; Russo‐Tait, 2022; Seymour & Hewitt, 1997).…”
Section: Introductionmentioning
confidence: 99%
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“…On the other hand, STEM learning environments have been unwelcoming toward Black students and associated with Black students' experiences of marginalization and discrimination (e.g., Park et al, 2020). Accordingly, Black students' descriptions of STEM learning environments have ranged from chilly to outright racist climates (Cruz et al, 2021; Lee et al, 2020; McGee, 2020; Museus et al, 2017; Russo‐Tait, 2022; Seymour & Hewitt, 1997).…”
Section: Introductionmentioning
confidence: 99%
“…The need to examine STEM learning environments is driven by higher education's persistent inability to eliminate racially hostile and invalidating campus environments toward Black and other minoritized students (Cruz et al, 2021; Ireland et al, 2018; Mwangi et al, 2018). Though all students endure the regular stressors of college, such as managing demanding schedules and coursework, Black students can face added stressors, such as racial hostility, overt racial discrimination, or subtle and invalidating racial slights (i.e., microaggressions) from non‐Black individuals (Davis, 1988; Ogunyemi et al, 2020; Pierce, 1970; Smedley et al, 1993; Spanierman et al, 2021; Sue et al, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…Inclusion of gamification in curricula and pedagogical practices has proliferated in the past decade. There are several studies reporting association of online games with STEM education. Particularly in relation to chemistry learning, da Silva et al . created a role-based game in order to introduce students to theoretical aspects of intermolecular forces.…”
Section: Introductionmentioning
confidence: 99%