2017
DOI: 10.24059/olj.v21i1.763
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Course Management System’s Compatibility with Teaching Style Influences Willingness to Complete Training

Abstract: Although course management systems (CMSs) provide technology platforms that help faculty members adopt better techniques for teaching and learning, and training contributes to faculty information technology (IT) use, many higher education faculty members do not complete CMS training programs, resulting in underuse of CMSs. Therefore, the overall purpose of this research was to address how instructor perceptions influence willingness to complete IT training on CMSs, and to discern techniques university administ… Show more

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Cited by 9 publications
(8 citation statements)
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“…However, in most of these areas, technology adoption may not be straightforward as adoption is often influenced by several factors. These factors can be classified as three main groups: (a) user (e.g., Hsu, 2016;Wilson, Raish, & Carr-Chellman, 2017), (b) technology itself (e.g., Pereira & Wahi, 2017;Y. Xu et al, 2020), and (c) organization where technology is adopted at (e.g., Chang, 2015;Porter, Graham, Bodily, & Sandberg, 2016;Singh & Hardaker, 2017).…”
Section: User Perceptions and Technology Adoptionmentioning
confidence: 99%
“…However, in most of these areas, technology adoption may not be straightforward as adoption is often influenced by several factors. These factors can be classified as three main groups: (a) user (e.g., Hsu, 2016;Wilson, Raish, & Carr-Chellman, 2017), (b) technology itself (e.g., Pereira & Wahi, 2017;Y. Xu et al, 2020), and (c) organization where technology is adopted at (e.g., Chang, 2015;Porter, Graham, Bodily, & Sandberg, 2016;Singh & Hardaker, 2017).…”
Section: User Perceptions and Technology Adoptionmentioning
confidence: 99%
“…Online learning has been increasing in higher education settings, and instructors are faced with the challenge of gaining skills at curriculum development and delivery in an online setting (Pereira & Wahi, 2017. One theory that has been used to guide the development of educational curricula both in F2F classrooms and online is deeper learning (DL) theory (Wickersham & McGee, 2008).…”
Section: Review Of Related Literaturementioning
confidence: 99%
“…Nowadays, technological applications, web games, online platforms and digital tools have a fundamental role in the teaching-learning process because these technological advances improve the assimilation of knowledge and develop of competences (Omiles et al, 2019;Pereira & Wahi, 2017;Serhan, 2019;Wingo, Ivankova, & Moss, 2017). For example, the use of digital games in English courses improves the academic performance of students (Hung et al, 2018).…”
Section: Digital Games In the Field Of Educationmentioning
confidence: 99%