2020
DOI: 10.3389/fpsyt.2020.563319
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COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus

Abstract: Background Living in the time of the COVID-19 means experiencing not only a global health emergency but also extreme psychological stress with potential emotional side effects such as sadness, grief, irritability, and mood swings. Crucially, lockdown and confinement measures isolate people who become the first and the only ones in charge of their own mental health: people are left alone facing a novel and potentially lethal situation, and, at the same time, they need to develop adaptive strategies… Show more

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Cited by 52 publications
(61 citation statements)
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References 46 publications
(44 reference statements)
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“…These advantages offered by VR has been already exploited in VR-based self-help treatments for treating phobias and anxiety disorders 85,8643 Here, we have further exploited the potentiality of VR as a "simulative instrument" to provide participants with the opportunity to be immersed in a naturalistic and safe digital place 55 , far from the stressful situations experienced in routine daily contexts, where they can learn how to relax and reflect upon their experience following a guided protocol. This effect has been enhanced by creating a bridge with the real-life context with different daily social tasks aiming at facilitating a process of critical examination and eventually revision of core assumptions and beliefs 52 .…”
Section: Discussionmentioning
confidence: 99%
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“…These advantages offered by VR has been already exploited in VR-based self-help treatments for treating phobias and anxiety disorders 85,8643 Here, we have further exploited the potentiality of VR as a "simulative instrument" to provide participants with the opportunity to be immersed in a naturalistic and safe digital place 55 , far from the stressful situations experienced in routine daily contexts, where they can learn how to relax and reflect upon their experience following a guided protocol. This effect has been enhanced by creating a bridge with the real-life context with different daily social tasks aiming at facilitating a process of critical examination and eventually revision of core assumptions and beliefs 52 .…”
Section: Discussionmentioning
confidence: 99%
“…In addition, each activity has a specific objective: All the exercises are designed to be experienced with another person (not necessarily physically together), to facilitate a process of critical examination and eventual revision of core assumptions and beliefs related to personal identity, relationships, and goals. The full description of the sessions is provided in 52 .…”
Section: The Protocolmentioning
confidence: 99%
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“…In line with the necessary adaptation of healthcare services to the COVID-19, TR technological solutions are increasingly considered as potentially effective options for continuing the rehabilitation process at a distance (45,(67)(68)(69)(70). Currently, many efforts are now focused on the treatment of subjects recovering from COVID-19 (71-74), but it seems extremely important to implement TR protocols also in non-COVID subjects in various settings of neurological care, in order to provide a continuity of care during this pandemic contingency and possibly in the future (75)(76)(77)(78).…”
Section: Telerehabilitationmentioning
confidence: 99%
“…Other mechanisms may be less likely to be activated in simulations, including reducing air and noise pollution (mitigation pathways) and promoting physical activity and social contacts (instoration pathways) (see Figure 1). Simulations could activate mitigation and instoration pathways if they masked noise in loud environments (e.g., hemodialysis centers; Burrows et al, 2020), accompanied vigorous walking on treadmills or cycling on stationary trainers (Howard, 2017;Birenboim et al, 2019), or supported interactions between multiple users (White et al, 2018;Riva et al, 2020). However, the vast majority of simulations today offer passive single-person experiences with only audio input, only visual input, or a combination of the two (LaValle, 2017).…”
Section: Introductionmentioning
confidence: 99%