Proceedings of the 2008 Conference on Future Play: Research, Play, Share 2008
DOI: 10.1145/1496984.1497005
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Crafting game-models using reactive system design

Abstract: This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which drive a game engine. The approach makes it possible to describe behaviors of different parts of the system using different reactive system design languages and tools. It thus provides a framework for integrating the model behavior to obtain an executable game-model of the entire system. Among the advantages of this approach is the abilit… Show more

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