Proceedings of the 9th Workshop on Computational Approaches to Subjectivity, Sentiment and Social Media Analysis 2018
DOI: 10.18653/v1/w18-6205
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Creating a Dataset for Multilingual Fine-grained Emotion-detection Using Gamification-based Annotation

Abstract: This paper introduces a gamified framework for fine-grained sentiment analysis and emotion detection. We present a flexible tool, Sentimentator, that can be used for efficient annotation based on crowd sourcing and a selfperpetuating gold standard. We also present a novel dataset with multi-dimensional annotations of emotions and sentiments in movie subtitles that enables research on sentiment preservation across languages and the creation of robust multilingual emotion detection tools. The tools and datasets … Show more

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Cited by 13 publications
(3 citation statements)
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References 14 publications
(12 reference statements)
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“…3 Human Evaluation. We perform a human evaluation with our proposed metric, which is absent in previous work for measuring inter-annotator agreement for emotion annotations (Wood et al, 2018;Öhman et al, 2018). Crowdsourced workers are asked to determine the agreement between two annotation pairs constructed from three annotators, that is, A: (e 1 , e 2 ) and B: (e 1 , e 3 ).…”
Section: Inter-annotator Agreementmentioning
confidence: 99%
“…3 Human Evaluation. We perform a human evaluation with our proposed metric, which is absent in previous work for measuring inter-annotator agreement for emotion annotations (Wood et al, 2018;Öhman et al, 2018). Crowdsourced workers are asked to determine the agreement between two annotation pairs constructed from three annotators, that is, A: (e 1 , e 2 ) and B: (e 1 , e 3 ).…”
Section: Inter-annotator Agreementmentioning
confidence: 99%
“…Previous work on multilingual style predominantly focuses on training LMs to perform cross-lingual and multilingual style classification and style transfer. Key styles studied include formality (Briakou et al, 2021;Krishna et al, 2022;Rippeth et al, 2022) and emotion (Öhman et al, 2018;Lamprinidis et al, 2021;Öhman et al, 2020), with another body of work focusing on style-aware multilingual generation with any subset of chosen styles Garcia et al, 2021).…”
Section: Related Workmentioning
confidence: 99%
“…Gamification techniques can be added to data labeling, evaluation, and production. Indeed, some NLP work is using gamification, mostly for data collection (e.g., Kumaran et al, 2014;Ogawa et al, 2020;Öhman et al, 2018).…”
Section: Triggering Addictive Behaviourmentioning
confidence: 99%