STEAM Education 2019
DOI: 10.1007/978-3-030-04003-1_3
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Creating a STEAM Map: A Content Analysis of Visual Art Practices in STEAM Education

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Cited by 28 publications
(22 citation statements)
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“…STEM education develops the ability to identify problems through this knowledge, enhances analytical and problem‐solving skills, develops creativity, and ensures engagement in life [64]. The need to educate students to become innovators who are able to compete in the global economy has encouraged the addition of arts, and in many cases, STEM has become STEAM [39]. STEAM refers to the integration of any art and design education into STEM, emphasizing collaboration between educators from different fields.…”
Section: Introductionmentioning
confidence: 99%
“…STEM education develops the ability to identify problems through this knowledge, enhances analytical and problem‐solving skills, develops creativity, and ensures engagement in life [64]. The need to educate students to become innovators who are able to compete in the global economy has encouraged the addition of arts, and in many cases, STEM has become STEAM [39]. STEAM refers to the integration of any art and design education into STEM, emphasizing collaboration between educators from different fields.…”
Section: Introductionmentioning
confidence: 99%
“…The National Council for Teachers of Mathematics has long encouraged math teachers to "develop multiple representations and connections, and construct meanings from new situations" (NCTM, 1989, p. 125). The sequence of activities described in this article, implemented through a STEAM approach that focuses on the benefits of integrated learning (Liao, 2019), provide students with opportunities to develop such meanings and connections in the context of creating artistic geometric constructions.…”
Section: Discussionmentioning
confidence: 99%
“…In her own classroom, the second author engages students in such activities that include straightedge and compass constructions. Furthermore, the second author regularly takes a practical approach to STEAM education through arts integration, which Liao (2019) asserts is often "discussed at the level of instructional approach and lessons, although its larger goal is also 'integration,' which can be implemented in a variety of ways" (p. 41). Goldsmith et al (2016) suggest the "development of visual-spatial thinking through the visual arts could support geometry learning for students who are not succeeding in mathematics classes" (p. 56).…”
Section: Geometric Proofs and Constructionsmentioning
confidence: 99%
“…Even though this connection was confirmed by the experiment, attempts to marry these two approaches are already studied, encouraged and funded, for example, projects developed in the frame of the European project CLIL for STEAM funded by the Erasmus+ Programme of the European Union. Moreover, current interest in STEM/STEAM education generates a lot of interesting research, real practice description, their analysis and systematization [19] which could be applied to education process at different levels. This approach is perceived by both students and educator as relevant and it should not be missed by curriculum, syllabus and module template designers at university level to further develop professional skills and to save some auxiliary disciplined in the educational process.…”
Section: Discussionmentioning
confidence: 99%