Virtual reality (VR) is a realistic and immersive computer-generated simulation, resembling a real-world environment, that allows the user to explore and interact with it. VR increases attention, interest, and motivation in learning, and it can be used anywhere and at any time. Situations that are difficult to simulate with real tools can be easily created by VR technology. VR enables repeatable experiences in a safe learning environment without the risk of harm to the student or patient. However, it can also cause some problems such as digital eye strain and VR sickness. This traditional review aims to define VR and its associated concepts, highlight the significant stages that VR technology has undergone from past to present, and present the advantages it offers and the potential risks it brings to medical education. In this way, readers who want to use VR in medical education will gain a comprehensive and up-to-date scientific foundation on its correct and appropriate use.