2017
DOI: 10.1177/1046878117709841
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CREATING EVALUATION PROFILES FOR GAMES DESIGNED TO BE FUN: An Interpretive Framework for Serious Game Mechanics

Abstract: Background. Games can be great pedagogical tools for educators and students. COTS games (commercialoff-the-shelf) are designed for the pure purpose of leisure but can also contain educational value.Aim. In this paper, we address the potential of COTS games as serious games. We develop an interpretive evaluation framework that can identify the educational value in COTS games.Application. The presented framework can create evaluative profiles of the learning, social, game, and immersive mechanics of COTS games a… Show more

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Cited by 21 publications
(10 citation statements)
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“…In this regard, there may be conceptual overlaps between the terms commercial video games and serious games, the latter aiming at maximizing learning and motivation effects by blending entertainment and learning ( Breuer and Bente, 2010 ). Indeed, while the appropriateness of the term serious game is a matter of debate in game science ( Klabbers, 2018 ), in practice, one can identify aspects that commercial video games share with serious games ( Ulrich and Helms, 2017 ) and assess their educational value ( Becker, 2017a ; Rüth, 2017 ). Using this rationale, we noted in advance that learning from the game in Study 1 is problematic due to its biased representations of evolution ( Schrader et al, 2016 ), but guided learning with the game is conceivable ( Schrader and McCreery, 2012 ).…”
Section: Discussionmentioning
confidence: 99%
“…In this regard, there may be conceptual overlaps between the terms commercial video games and serious games, the latter aiming at maximizing learning and motivation effects by blending entertainment and learning ( Breuer and Bente, 2010 ). Indeed, while the appropriateness of the term serious game is a matter of debate in game science ( Klabbers, 2018 ), in practice, one can identify aspects that commercial video games share with serious games ( Ulrich and Helms, 2017 ) and assess their educational value ( Becker, 2017a ; Rüth, 2017 ). Using this rationale, we noted in advance that learning from the game in Study 1 is problematic due to its biased representations of evolution ( Schrader et al, 2016 ), but guided learning with the game is conceivable ( Schrader and McCreery, 2012 ).…”
Section: Discussionmentioning
confidence: 99%
“…Los juegos serios presentan un carácter pedagógico basado en un entretenimiento que favorece una inmersión en la realidad con un punto de vista determinado (Ulrich;Helms, 2017), sin olvidar que su narrativa puede resultar apropiada para áreas como la Psicología, el Periodismo o la Comunicación digital (Lugmayr et al, 2017), contribuyendo a concienciar sobre comportamientos socialmente responsables (Yam et al, 2017) y a mitigar levemente los sesgos cognitivos, permitiendo mejorar la empatía y en definitiva el cambio social (Papoutsi;Drigas, 2016).…”
Section: Introductionunclassified
“…However as Poplin and Ulrich and Henrik-Helms argue, COTS games are hindered by the fact that they are designed for entertainment-not participatory design processes (Poplin, 2011;Ulrich & Henrik-Helms, 2017). Their use has been shown to confuse players involved in the participatory process and also rely on a combination of verbal or written external workshop instructions provided by a facilitator to structure the gameplay activities, which can lead to negative issues regarding clarity of instruction (Ibid).…”
Section: Limitations Of Methodologymentioning
confidence: 99%
“…As Ulrich and Henrik-Helms (2017) and Poplin (2011) argue, COTS games are hindered by the fact that they are designed for entertainment-not participatory design processes (Poplin, 2011;Ulrich & Henrik-Helms, 2017). The repurposing of COTS games for urban design purposes can also confuse players involved in the participatory process.…”
Section: Serious Games In Architecture and Planningmentioning
confidence: 99%
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