2021
DOI: 10.1007/s42489-020-00069-6
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Creating Immersive Virtual Environments Based on Open Geospatial Data and Game Engines

Abstract: Modern game engines like Unity allow users to create realistic 3D environments containing terrains as well as natural and artificial objects easily and swiftly. In addition, recent advances of game engine capabilities enable effortless implementation of virtual reality (VR) compatibility. 3D environments created with VR compatibility can be experienced from an egocentric and stereoscopic perspective that surpasses the immersion of the ‘classical’ screen-based perception of 3D environments. Not only game develo… Show more

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Cited by 86 publications
(43 citation statements)
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References 57 publications
(64 reference statements)
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“…In addition, it would be useful to compare less experienced users of 3D virtual platforms with more experienced users in regard to what they (can) gain from engaging with these digital platforms. It would be especially important to scrutinize how the participants' practices and experiences on the platform impact their innovation potential and what role the platform's digital layout and features (immersiveness) have on it [8]. In the end, users' perspectives are important to know if and how knowledge develops concretely into novel ideas at these digital events, and whether these novel ideas can be developed further towards innovation on virtual platforms.…”
Section: Discussionmentioning
confidence: 99%
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“…In addition, it would be useful to compare less experienced users of 3D virtual platforms with more experienced users in regard to what they (can) gain from engaging with these digital platforms. It would be especially important to scrutinize how the participants' practices and experiences on the platform impact their innovation potential and what role the platform's digital layout and features (immersiveness) have on it [8]. In the end, users' perspectives are important to know if and how knowledge develops concretely into novel ideas at these digital events, and whether these novel ideas can be developed further towards innovation on virtual platforms.…”
Section: Discussionmentioning
confidence: 99%
“…However, such was and will be the situation for hundreds of event producers and events during and beyond the pandemic. Despite the focus was on a case study, the results from the first-time users and the simple 3D virtual environments provide a useful reference when analyzing the practices of the more advanced users and those in HIVEs to understand better how these influence the innovation potential of events on virtual environments as virtual and blended environments are expected to progress quickly in the 2020s [7,8]. Studies from virtual events with less immersive virtual platforms during the COVID-19 pandemic are needed to continue with other studies in the post-pandemic period, including those event using more advanced virtual technologies.…”
Section: Discussionmentioning
confidence: 99%
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