Proceedings of the 2017 Conference on Interaction Design and Children 2017
DOI: 10.1145/3078072.3084305
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Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders

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Cited by 20 publications
(5 citation statements)
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“…Mounted Display (HMD). Recent studies indicate that there is some supporting evidence indicating that skills learned in SVVR through video modelling can be generalized to real-world situations [44][45][46][47].…”
Section: Plos Onementioning
confidence: 99%
“…Mounted Display (HMD). Recent studies indicate that there is some supporting evidence indicating that skills learned in SVVR through video modelling can be generalized to real-world situations [44][45][46][47].…”
Section: Plos Onementioning
confidence: 99%
“…First, Gelsomini et al. (2017) report on an in-development Google Cardboard system called Wildcard that is being designed to help individuals with neurodevelopmental disorders.…”
Section: Research Overviewmentioning
confidence: 99%
“…First, Gelsomini et al (2017) report on an in-development Google Cardboard system called Wildcard that is being designed to help individuals with neurodevelopmental disorders. In Wildcard, users are able to interact with various virtual environments that are displayed within a Google Cardboard.…”
Section: Research Overviewmentioning
confidence: 99%
“…Very little research has been published on SVVR interventions for individuals with autism. One such example is a prototype SVVR application for the Google cardboard that was designed for individuals with neurodevelopmental disorders and is being used to teach social stories (Gelsomini et al , 2017). Another SVVR project aims to teach adaptive skills related to grocery shopping (Wickham, 2016).…”
Section: Related Workmentioning
confidence: 99%