The teaching process is a communication process between teachers and students, as well as a student with other students. Thus, materials or information delivered by the teachers should be well-accepted by the students and received the right feedbacks. But, when digital simulation and communication teaching process was conducted, there were some problems. The problems were time, space/distance, media, limited learning resources which were not able to fulfill the needs of the teaching processes, and also the psychological barriers within the students' selves. From those problems, an e-learning teaching media was developed based on the needs, characteristics, and styles of the students as Z generation nowadays. The development of this e-learning media applied steps from Lee Owens model, which are analysis, design, development, implementation, and evaluation. The result of the event then was validated by the material experts, media experts, and the students. The overall result showed the media was valid and suitable to use as an alternative for getting the learning resources. The result of the competency test toward students on average achieved 81.7%, which showed that there was an increase in learning outcome using e-learning, and it reached the minimum criteria of completeness.