2016
DOI: 10.1016/j.ijhcs.2015.08.009
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Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts

Abstract: Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that there may be two barriers to the successful application of PD to the design of digital games: First, the involvement of audiences with special needs can introduce new practical and ethical challenges to the design process. Second, the use of non-experts in game design roles has been criticised in that participants lack skills necessary to create games of a… Show more

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Cited by 26 publications
(26 citation statements)
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References 30 publications
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“…A number of projects have applied participatory design in the development of games [18], with some of those exploring participatory design with players with special needs, for example, young people with learning disabilities [1], and children with autism [3]; research by Gerling et al [13] that compares involving young people using wheelchairs and game design experts shows that both groups produced comparable game concepts, but that young people using wheelchairs had a more realistic perspective on their personal situation. While offering many benefits, a participatory approach also creates challenges, some of which are uniquely associated with game development.…”
Section: Participatory Game Design For Players With Special Needsmentioning
confidence: 99%
“…A number of projects have applied participatory design in the development of games [18], with some of those exploring participatory design with players with special needs, for example, young people with learning disabilities [1], and children with autism [3]; research by Gerling et al [13] that compares involving young people using wheelchairs and game design experts shows that both groups produced comparable game concepts, but that young people using wheelchairs had a more realistic perspective on their personal situation. While offering many benefits, a participatory approach also creates challenges, some of which are uniquely associated with game development.…”
Section: Participatory Game Design For Players With Special Needsmentioning
confidence: 99%
“…Games included in our research were developed following two different approaches [2]. For the first game, Skiing Mountain, focus groups were conducted with young people with complex needs to establish a co-design process and identify suitable game themes along with basic game mechanics.…”
Section: Development Processmentioning
confidence: 99%
“…We selected two games from previous game development projects [2] that looked into wheelchair-controlled movement-based games, Skiing Mountain a wheelchair-controlled skiing game and Collector of Light, a fantasy-themed infinite runner in which wheelchair movement controls an elk. Both games fit the definition of casual exergames in the sense that they provide easily accessible gameplay that could be broken up into short chunks.…”
Section: Introductionmentioning
confidence: 99%
“…This gap between research and industry is not unique to this particular area but is common in game research in general [2,3]. There is also a lack of understanding with regards to the everyday life situation of people with special needs when designing for accessibility, as well as there is little consideration for the "real world situation" of the game developers [1,4].…”
Section: Introductionmentioning
confidence: 99%