2023
DOI: 10.3390/su15097153
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Creation of Virtual Reality for Education Purposes

Abstract: Virtual reality systems have been developed primarily for the entertainment sector. However, they are being increasingly considered as high potential tools for use in industry and education. In this context, schools are now facing a challenge to introduce virtual-reality-supported teaching into their processes. With this in mind, the authors, in their paper, focus on the possibility for using virtual excursions as part of vocational education and training. For this purpose, they analyze the suitability and usa… Show more

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Cited by 24 publications
(7 citation statements)
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“…As mentioned, this is heavily influenced by the search strategy employed on the WoS. However, it is interesting to note that their connections reveal a trend in knowledge areas and fields whose investigation can be deepened like “education”, “simulation”, and “computer-based learning”. …”
Section: Discussionmentioning
confidence: 99%
“…As mentioned, this is heavily influenced by the search strategy employed on the WoS. However, it is interesting to note that their connections reveal a trend in knowledge areas and fields whose investigation can be deepened like “education”, “simulation”, and “computer-based learning”. …”
Section: Discussionmentioning
confidence: 99%
“…According to Zhang et al (2020), virtual reality is known as interaction technology that combines the real world and the virtual world. Thus, many of the scholars' conduct virtual reality trials of learning activities both in schools and tertiary institutions (Rojas-Sánchez et al, 2023;Marougkas et al, 2023;Kuna et al, 2023). The enriched virtual classroom is in the form of virtual reality which is used as an initial introduction to the practice of learning in a classroom-like setting for pre-service teachers and students.…”
Section: Introductionmentioning
confidence: 99%
“…Scienti c contributions in this domain suggest that VR allows students to explore historical events, scienti c concepts, and complex subjects visually and experientially (Akman & Çakır, 2023). Equally, research provides insights to show that this technology and different technological resources like Augmented Reality (AR), mobile technology, and intelligent personal assistants can enhance understanding and retention, as well as facilitate practical training in various elds resulting in improved student achievements (Çelik & Yangın Ersanlı, 2022;Kuna et al, 2023;Rospigliosi, 2022;xxxx, 2022). Moreover, research recognizes that using VR helps to improve students' achievement and learning outcomes (Alhalabi, 2016;Akman & Çakır, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…Of course, this is achievable as VR allows students to practice skills and scenarios in a controlled environment, making it particularly useful for vocational training, medical simulations, and more (Rospigliosi, 2022). These simulations and controlled environments have fostered global learning using VR to enable students to travel virtually to different parts of the world, expanding their cultural awareness and global perspectives (Kuna et al, 2023). These broad learning formats allow for a wide range of students with different individual differences; for example, students who struggle with traditional learning methods might nd VR more accessible and accommodating to their learning styles (Campos et al, 2022).…”
Section: Introductionmentioning
confidence: 99%