2010
DOI: 10.7202/044293ar
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Creative industries and the IPR dilemma between appropriation and creation: some insights from the videogame and music industries

Abstract: Intellectual property rights (IPR) play a strategic role in creative industries. Defined as a collective process, creativity involves actors with contradictory IPR needs. This leads to an “IPR dilemna”. Firms are looking into appropriating creative work and prevent imitation; whereas creative communities need a weak IPR to combine past work and generate novelty. It becomes problematic for individuals to find themselves between these two. As a result, actors are developing spe… Show more

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Cited by 12 publications
(9 citation statements)
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“…For instance, firms might be forced to give up using over-aggressive strategies and to accept, to some extent, new uses of IPR, in particular those based on copyleft strategies, creative commons, etc. The two examples of the music industry and of the video-game industry studied by Bach et al (2010) illustrate that IPR in creative industries can only be the outcome of a delicate balance between exclusion and openness. developing an ongoing creative dynamic process requires the preservation of this fragile equilibrium which ensures the co-evolution of individuals, firms and a creative underground.…”
Section: The Ipr Dilemma In Creative Industriesmentioning
confidence: 99%
See 1 more Smart Citation
“…For instance, firms might be forced to give up using over-aggressive strategies and to accept, to some extent, new uses of IPR, in particular those based on copyleft strategies, creative commons, etc. The two examples of the music industry and of the video-game industry studied by Bach et al (2010) illustrate that IPR in creative industries can only be the outcome of a delicate balance between exclusion and openness. developing an ongoing creative dynamic process requires the preservation of this fragile equilibrium which ensures the co-evolution of individuals, firms and a creative underground.…”
Section: The Ipr Dilemma In Creative Industriesmentioning
confidence: 99%
“…Finally, in the fifth section we provide two examples that fit this OSI model. We consider the case of BiOS, which constitutes an attempt to develop a framework of open source biology in the field of agronomics (Hope, 2008 ;Pénin and Wack, 2008) and the case of creative industries (Bach et al, 2010).…”
Section: -Introductionmentioning
confidence: 99%
“…Previous research using the expression “creative project” has highlighted the role of project management in projects belonging to creative industries. Unlike previous authors that have studied the role of project management tools and skills in specific examples of creative industries (Bach et al, ; Levin et al, ; Marcella & Rowley, ), we do not separate creative activities from managerial activities (project management being one of the latter). We focus on the creative project as a whole and we argue that creative projects follow a process, as demonstrated by Lingo and O'Mahony () and Tran () in the specific cases of independent music and fashion.…”
Section: Discussionmentioning
confidence: 99%
“…As we stated above, with a few exceptions, organizing the creation process is a blind spot in current research on creative industries: Baba and Tschang () documented the development process of innovative games software in a Japanese game software firm; Finney () studied projects in the film industry; Tran () studied the development process of stylistic innovation in the fashion industry; Bach, Cohendet, Pénin, and Simon () studied project management in the video game industry, multimedia, advertising and the circus; Levin, Thaichon, and Quach () showed the value added by project management for advertising agencies; and Marcella and Rowley () investigated how project management tools and techniques can be effectively applied in the fashion industry.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The system of corporate governance shapes a firm's innovation activity [15]. Researchers working in the area of creative industries also emphasize the reconciliation of the various needs of the three primary stakeholders (i.e., firms, individuals, and creative communities) [64]; creative occupations as a robust driver of product innovation [65]; and the impact of a firm's political connections on investment and innovation [66][67][68].…”
Section: The Moderating Effect Of Actual Controllermentioning
confidence: 99%