A principle that enables creative practice is the action of designing, which goes beyond planning, since the artifacts and processes that support projects usually help to make it concrete and tangible. This framework was written and validated by peers and published in its first version. According to recommendations, the framework was improved theoretically and turned into a gamified interaction, in which people can explore the various tracks with examples and answer reflective questions about their practice. This chapter describes the application, improvement, and refining of the creative methodologies framework with the intention of supporting reflection and transforming teaching practice, making teachers more creative and improve teacher authorship. This chapter presents a second iteration of the artifact, in which it was deepened in terms of theoretical reflection and used in a teacher training course in which teachers should explore the artifact and propose a pedagogical action plan with the support of this framework.