Abstract:In this paper we present and discuss the creative process behind a hybrid game, grounded in the research project "FlavourGame". The research project is developing a serious game for kids aged 10-12 years old to generate discussion and sense-making around nutrition, more specifically everyday choices of nourishment and food. The main aim is to develop a game design model for hybrid games, making use of digital and physical interactions with fictional worlds to create engaging experiences. In this paper we unrav… Show more
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