Arabic language education is one of the foreign languages that must be learned in most schools in Malaysia. It focuses on four language skills, namely listening, speaking, reading, and writing. Several past studies found that students' Arabic language proficiency in Malaysia has not yet reached a satisfactory level. This is due to the learning atmosphere, students' attitudes, and teachers' teaching methods that have impacted students' motivation to learn. The gamification approach is a new initiative in technology-based Arabic education in Malaysia and based on the past researchers' findings, this approach has been proven to be effective. Therefore, this paper aims to build a framework for the implementation model of using gamification in Arabic teaching in Malaysia. Gamification is one of the methods dealing with the problem of Arabic language mastery based on the secondary sources. Past studies on gamification were about the problem of mastering the Arabic language among students in Malaysia, gamification approaches in the field of Arabic, the level of knowledge and acceptance of gamification among educators, and the factors driving the use of gamification. This paper will contribute to the knowledge of new innovative methods or approaches that are more effective and further give impact on pedagogical approach in teaching and learning Arabic to improve students' understanding, motivation, and performance.