2018 IEEE Frontiers in Education Conference (FIE) 2018
DOI: 10.1109/fie.2018.8659218
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Creativity and job tension in experiential learning

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Cited by 2 publications
(2 citation statements)
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“…Creative skills consist of six elements derived from creative thinking components [35] and game industry practices; correlate, synthesize, generate ideas, imitations, inventions, and game analysis. The process refers to the time and skills required in acquiring creativity for a thing [36]. Therefore, in implementing an effective creative process in designing a game, six elements of the skills are required.…”
Section: A Creativity Design Modelmentioning
confidence: 99%
“…Creative skills consist of six elements derived from creative thinking components [35] and game industry practices; correlate, synthesize, generate ideas, imitations, inventions, and game analysis. The process refers to the time and skills required in acquiring creativity for a thing [36]. Therefore, in implementing an effective creative process in designing a game, six elements of the skills are required.…”
Section: A Creativity Design Modelmentioning
confidence: 99%
“…Latin American institutions may not be delivering skilled graduates capable of facing workplace challenges (DeCarvalho, 2019). Nonetheless, some universities in Latin America are trying to transform learning practices to focus on soft skills development (Roman-Calderon et al, 2018). The authors of this article have developed a program that provides undergraduates from all disciplines with the opportunity to participate in complex student engineering competitions.…”
mentioning
confidence: 99%