2020
DOI: 10.4018/jdm.2020070103
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Creativity of Participants in Crowdsourcing Communities

Abstract: Organizations can tap the wisdom of the crowd through digital platforms of crowdsourcing for ideation. However, we have limited understanding of factors affecting the innovativeness of ideas and solutions submitted by individual participants. Drawing upon self-determination theory and regulatory focus theory, we investigate how participants' regulatory focus and extrinsic motivation aroused by incentivizing mechanisms affect their creativity in crowdsourcing communities. Based on the data collected from 164 pa… Show more

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Cited by 8 publications
(2 citation statements)
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“…Notwithstanding the evidence that creativity is a poorly researched phenomenon in IS discipline (Mûller & Ulrich, 2013;Seidel et al, 2010), its influential role is exposed in various intellectual contributions. Authors primarily analyze systems designed to stimulate, enhance and support the realization of creative outcomes, i.e., creativity support systems (Althuizen & Reichel, 2016;Althuizen & Wierenga, 2014;Minas & Dennis, 2019;Müller-Wienbergen et al, 2011;Olszak et al, 2017;Siemon et al, 2017;Wang & Nickerson, 2019), group support systems (Alnuaimi et al, 2010;Bhagwatwar et al, 2018;Jenkin et al, 2011;Redlich et al, 2018), electronic brainstorming (Dennis et al, 2014;Javadi et al, 2013), virtual worlds (Kohler et al, 2011;Lee & Chau, 2019;Roquilly, 2011;Shirish et al, 2014), and crowdsourcing platforms (Literat, 2017;Wang et al, 2013;Yu & Nickerson, 2011;Zou et al, 2014), while to the best of our knowledge, only one connected creativity and BA (Tamm et al, 2021), focusing on how the use of BA empowers the creative process.…”
Section: Creativity Research In the Is Disciplinementioning
confidence: 99%
“…Notwithstanding the evidence that creativity is a poorly researched phenomenon in IS discipline (Mûller & Ulrich, 2013;Seidel et al, 2010), its influential role is exposed in various intellectual contributions. Authors primarily analyze systems designed to stimulate, enhance and support the realization of creative outcomes, i.e., creativity support systems (Althuizen & Reichel, 2016;Althuizen & Wierenga, 2014;Minas & Dennis, 2019;Müller-Wienbergen et al, 2011;Olszak et al, 2017;Siemon et al, 2017;Wang & Nickerson, 2019), group support systems (Alnuaimi et al, 2010;Bhagwatwar et al, 2018;Jenkin et al, 2011;Redlich et al, 2018), electronic brainstorming (Dennis et al, 2014;Javadi et al, 2013), virtual worlds (Kohler et al, 2011;Lee & Chau, 2019;Roquilly, 2011;Shirish et al, 2014), and crowdsourcing platforms (Literat, 2017;Wang et al, 2013;Yu & Nickerson, 2011;Zou et al, 2014), while to the best of our knowledge, only one connected creativity and BA (Tamm et al, 2021), focusing on how the use of BA empowers the creative process.…”
Section: Creativity Research In the Is Disciplinementioning
confidence: 99%
“…Most extant studies examine how to efficiently promote crowdsourcing innovation activities from three main facets: crowdsourcing motivation (Li et al, 2020a;Wei & Wei, 2020), crowdsourcing organizing (Kadadha et al, 2021;Deng et al, 2019), and crowdsourcing feedback (Hu & Wang, 2021).…”
Section: Crowdsourcing Innovationmentioning
confidence: 99%