“…Notwithstanding the evidence that creativity is a poorly researched phenomenon in IS discipline (Mûller & Ulrich, 2013;Seidel et al, 2010), its influential role is exposed in various intellectual contributions. Authors primarily analyze systems designed to stimulate, enhance and support the realization of creative outcomes, i.e., creativity support systems (Althuizen & Reichel, 2016;Althuizen & Wierenga, 2014;Minas & Dennis, 2019;Müller-Wienbergen et al, 2011;Olszak et al, 2017;Siemon et al, 2017;Wang & Nickerson, 2019), group support systems (Alnuaimi et al, 2010;Bhagwatwar et al, 2018;Jenkin et al, 2011;Redlich et al, 2018), electronic brainstorming (Dennis et al, 2014;Javadi et al, 2013), virtual worlds (Kohler et al, 2011;Lee & Chau, 2019;Roquilly, 2011;Shirish et al, 2014), and crowdsourcing platforms (Literat, 2017;Wang et al, 2013;Yu & Nickerson, 2011;Zou et al, 2014), while to the best of our knowledge, only one connected creativity and BA (Tamm et al, 2021), focusing on how the use of BA empowers the creative process.…”