“…In today's CALL, Otto (2017) acknowledged that “technology has advanced from its ancillary role in the curriculum to become a core source of content and a conduit for authentic language learning experiences” (p. 21). This decade has brought innovation in microblogging (see Blattner, Dalola, & Lomicka, 2015; Blattner, Dalola, & Lomicka, 2016; Hattem & Lomicka, 2016; Lomicka, 2017; Lord & Lomicka, 2012a; 2012b), SNSs (Blattner & Lomicka, 2013; Lomicka & Lord, 2016), fandom (Sauro, 2017; Sauro & Sundmark, 2019), gaming (Reinhardt & Sykes, 2012; Sykes, 2013, 2018; Sykes & Holden, 2011; Thorne & Hellermann, 2017), and augmented and virtual reality technologies (Godwin-Jones, 2016; Sykes, Brim, & Kaiser, 2016). This shift of technology as a core source of content (rather than ancillary material) has allowed researchers and practitioners to explore more complex areas, syntheses, and meta-analyses (e.g., Lin, Huang, & Liou, 2013; Plonsky & Ziegler, 2016; Sauro, 2011), while the rapidity of change and growth in technology has kept the field moving forward both in and out of the classroom.…”