2021
DOI: 10.3390/info12120519
|View full text |Cite
|
Sign up to set email alerts
|

Cross-Device Augmented Reality Annotations Method for Asynchronous Collaboration in Unprepared Environments

Abstract: Augmented Reality (AR) annotations are a powerful way of communication when collaborators cannot be present at the same time in a given environment. However, this situation presents several challenges, for example: how to record the AR annotations for later consumption, how to align virtual and real world in unprepared environments or how to offer the annotations to users with different AR devices. In this paper we present a cross-device AR annotation method that allows users to create and display annotations … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 35 publications
0
2
0
Order By: Relevance
“…New platforms have now been absorbed within cultural dissemination workflows; the use of affordable headsets has grown the level of interactivity through software that manages visual program languages. The simplest tools found in the literature of even video gamers [69][70][71][72][73][74] range from interactions with objects, parts of the model, or the entire model, to third-or first-person factual enjoyment through increasingly immersive experiences. Increasingly refined textures applied to the Unreal Engine model can simulate real environments.…”
Section: Second App For Stakeholders or Common User Annotationsmentioning
confidence: 99%
“…New platforms have now been absorbed within cultural dissemination workflows; the use of affordable headsets has grown the level of interactivity through software that manages visual program languages. The simplest tools found in the literature of even video gamers [69][70][71][72][73][74] range from interactions with objects, parts of the model, or the entire model, to third-or first-person factual enjoyment through increasingly immersive experiences. Increasingly refined textures applied to the Unreal Engine model can simulate real environments.…”
Section: Second App For Stakeholders or Common User Annotationsmentioning
confidence: 99%
“…The Industry 4.0 revolution has affirmed the centrality of the human operator, proposing a new way to automate production processes based on human and robotic expertise synergy. The impact of new technologies, such as collaborative robots (co-bots), virtual reality (VR) and augmented reality (AR) [1], wearable devices, Internet of Things (IoT) and artificial vision [2,3], allows the companies to streamline their processes, ensuring better quality and enhancing the flexibility of their production potential [4,5]. From this perspective, the human-centered approach has once again been reaffirmed in the automotive sector in the era of electric vehicles [6]; as an example, the technological processes of battery pack assembly require several manual procedures, especially in the completion of electrical connections.…”
Section: Introductionmentioning
confidence: 99%