IEEE Proceedings. VR 2005. Virtual Reality, 2005.
DOI: 10.1109/vr.2005.1492776
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Cross-dimensional gestural interaction techniques for hybrid immersive environments

Abstract: We present a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach is built around oneand two-handed gestures that support the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combines a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked gloves to form a multi-display augmented reality. We address … Show more

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Cited by 47 publications
(41 citation statements)
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“…The Z distance can affect this behaviour, e.g., longer falls have larger consequences. This approach of simulating the physics behaviour of digital objects has been the basis for various interactive tabletop systems (e.g., [3]  Picking up objects through a 'virtual joint' between the hand and the object; placing objects in virtual containers (e.g., cup); piling and stacking virtual objects [15].  Swiping objects off the side of the screen onto a person's hand; moving the virtual content on a person's hand to another surface [36].…”
Section: Picking and Dropping Gesturesmentioning
confidence: 99%
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“…The Z distance can affect this behaviour, e.g., longer falls have larger consequences. This approach of simulating the physics behaviour of digital objects has been the basis for various interactive tabletop systems (e.g., [3]  Picking up objects through a 'virtual joint' between the hand and the object; placing objects in virtual containers (e.g., cup); piling and stacking virtual objects [15].  Swiping objects off the side of the screen onto a person's hand; moving the virtual content on a person's hand to another surface [36].…”
Section: Picking and Dropping Gesturesmentioning
confidence: 99%
“… Swiping objects off the side of the screen onto a person's hand; moving the virtual content on a person's hand to another surface [36].  Picking and dropping virtual objects, augmented with 2D and 3D visualizations [3].…”
Section: Picking and Dropping Gesturesmentioning
confidence: 99%
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“…Although these environments provide a fancy visualization, it has not been investigated in how far they improve the interaction process, since they force the user to perform 3D interactions where 2D interactions are intended. Due to the mentioned shortcomings of virtual reality (VR) interfaces, hybrid approaches have been proposed which combine 2D and 3D interaction using different display or interaction technologies [4,21]. For example, Benko et al have discussed techniques to grab monoscopically displayed objects from a projection screen in order to view them stereoscopically using a head mounted display [4].…”
Section: D User Interfacesmentioning
confidence: 99%
“…and output system (video-projector, individual head mounted displays [3], screen sensitive to the user's position around the table [11], etc.). While finding standard application don't fit well on tabletop systems, the need for new interaction technique bring us to build the DiamondSpin [14] [10] although they tend to exemplify their interaction techniques only on static documents, with tasks like organizing pictures, or use abstract icons to figure documents [1].…”
Section: Related Workmentioning
confidence: 99%