International Perspectives on Business Innovation and Disruption in the Creative Industries 2014
DOI: 10.4337/9781783475346.00017
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Crowdsourcing in the production of video advertising: the emerging roles of crowdsourcing platforms

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Cited by 14 publications
(9 citation statements)
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“…The Content dimension represents the form of content sought from a crowd. Well-known forms of content that are currently being sought-out from crowds include micro-tasks [1,2], ideas and creativity [4,13,20], money [21] and technical innovative solutions [9]. The Process dimension of Crowd Capability refers to the internal procedures that the organization will use to organize, filter, and integrate the incoming crowdderived content contributions.…”
Section: Crowd Capabilitymentioning
confidence: 99%
“…The Content dimension represents the form of content sought from a crowd. Well-known forms of content that are currently being sought-out from crowds include micro-tasks [1,2], ideas and creativity [4,13,20], money [21] and technical innovative solutions [9]. The Process dimension of Crowd Capability refers to the internal procedures that the organization will use to organize, filter, and integrate the incoming crowdderived content contributions.…”
Section: Crowd Capabilitymentioning
confidence: 99%
“…In TC, organizations post their problems to IT-mediated crowds on platforms such as Innocentive, eYeka, and Kaggle (Afuah & Tucci, 2012) or through in-house platforms such as Challenge.gov (Brabham, 2013c). These platforms generally attract and maintain more or less specialized crowds premised on the platform's specific focus; for example, eYeka's crowd creates advertising collateral for brands, while the crowd at Kaggle focuses on data science solutions (Ben Taieb & Hyndman, 2013;Roth & Kimani, 2014). When applied to innovation, these platforms have been termed open innovation platforms (Sawhney, Prandelli, & Verona, 2013), and represent both the idea generation and problem-solving aspects of crowdsourcing (Brabham, 2008;Morgan & Wang, 2010).…”
Section: Tournament Crowdsourcingmentioning
confidence: 99%
“…The following table shows how the number of contests on co-creation platforms has increased continuously from 2006 to 2011, whereas the number of contests on social media has gradually decreased. Roth and Kimani (2014) highlight how, of all the forms of creative expression, video contests are the ones that attract the highest number of brands, prizes, and talents. Contests ensure low-cost, high-quality products, turning out to be more than just a marketing tool.…”
Section: Video Co-creation Platformsmentioning
confidence: 99%
“…Twittamentary), that create collective work; • the cash prize defined at the beginning of the process (of which the platform is the main intermediary); • the contest mechanism that regulates the selection of creative products through a transparent process. Roth and Kimani (2014) identify the following types of contest in the advertising field, which adapt perfectly to the audiovisual and film industry: idea contests, call for pitches, simple contests, and the stage based contest. The two main features of these contests are the involvement of creatives in the creation of a video and the client's level of control over the production stages.…”
Section: Organisation Of Creative Production In Video Co-creation Plamentioning
confidence: 99%