2014
DOI: 10.1016/j.ijcci.2014.06.003
|View full text |Cite
|
Sign up to set email alerts
|

CTArcade: Computational thinking with games in school age children

Abstract: We believe that children as young as ten can directly benefit from opportunities to engage in computational thinking. One approach to provide these opportunities is to focus on social game play. Understanding game play is common across a range of media and ages. Children can begin by solving puzzles on paper, continue on game boards, and ultimately complete their solutions on computers. Through this process, learners can be guided through increasingly complex algorithmic thinking activities that are built from… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
46
0
18

Year Published

2015
2015
2024
2024

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 101 publications
(64 citation statements)
references
References 16 publications
0
46
0
18
Order By: Relevance
“…This approach encompasses a variety of serious games specifically developed to teach computer programming and foster CT skills. It might represent a valid alternative to learning through designing games, since, as highlighted in [33], building a game from scratch could be too challenging for novice programmers and thus frustrating for the majority of players.…”
Section: Learning Through Gameplaymentioning
confidence: 99%
See 2 more Smart Citations
“…This approach encompasses a variety of serious games specifically developed to teach computer programming and foster CT skills. It might represent a valid alternative to learning through designing games, since, as highlighted in [33], building a game from scratch could be too challenging for novice programmers and thus frustrating for the majority of players.…”
Section: Learning Through Gameplaymentioning
confidence: 99%
“…CTArcade [33] is another serious game where players have to design a set of rules that are executed by a character while playing Tic-Tac-Toe. Making this game rules explicit is considered an important process for improving CT skills; in fact, people often apply them in a natural, perhaps unconscious way and normally there is neither the chance nor the reason to transform this knowledge into abstract instructions.…”
Section: Learning Through Gameplaymentioning
confidence: 99%
See 1 more Smart Citation
“…Further information related to digital games was reported through observation in Table III. The followings are some examples of games that are used in past studies to teach programming. Lee et al [9] experimented with the use of online logic game, Tic Tac Toe, produced by CTArcade. When the students see the visual patent and strategies of games, they learn the concepts of problem solving and formal logic.…”
Section: B Digital Games-based Approachmentioning
confidence: 99%
“…The ICTL module can be improved by embedding the elements in programming. Based on this study and the suggestions that fundamental programming should be taught as early as possible ( [9], [12]), all the activities that have been done so far have only used the basic concept of programming or are inclined more towards logical thinking.…”
Section: Computer Programmingmentioning
confidence: 99%