2019
DOI: 10.1145/3355089.3356495
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Cubic stylization

Abstract: Fig. 1. Cubic stylization deforms a given 3D shape into the style of a cube while maintaining textures and geometric features. This can be used as a non-realistic modeling tool for creating stylized 3D virtual world. We obtain 3D assets from sketchfab.com by smeerws and Jesús Orgaz licensed under CC BY 4.0.We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured… Show more

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Cited by 27 publications
(37 citation statements)
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“…We have extended the implementation of Cubic Stylization made available by the authors [LJ19] and evaluated the performance on an Intel© Core™ i7‐4770K processor @ 3.50GHz × 4.…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…We have extended the implementation of Cubic Stylization made available by the authors [LJ19] and evaluated the performance on an Intel© Core™ i7‐4770K processor @ 3.50GHz × 4.…”
Section: Methodsmentioning
confidence: 99%
“…Several approaches in the field of voxel/lego art [LYH∗15, TSP13] and polycubes [THCM04, HJS∗14] lead to ‘cube stylized’ results. Those methods are not suitable to preserve the local structure of the input [LJ19]. Alexa [Ale21] investigates the error‐controlled approximation of geometry with a fixed set of normals, yet the approach is not geared towards interactive stylization.…”
Section: Background and Motivationmentioning
confidence: 99%
See 1 more Smart Citation
“…Sellán et al [SAJ20] reformulate the developable energy into a convex semidefinite program for finding piecewise developable heightfields. In addition to these examples, deforming shapes into the cubic style [LJ19; FMR20], constructing shape abstractions [Ale21], surface parameterization [ZSL∗20], and interactive mesh editing [YZX∗04; SCL∗04] are all related to surface normals. Many more examples can be found in the design of geometric filters, such as the Guided filter [ZDZ∗15], the Shock filter [PK15], the Bilateral normal filter [ZFAT11], and the Total Variation mesh denoising [ZWZD15].…”
Section: Related Workmentioning
confidence: 99%
“…Creating 3D shapes with different styles of geometric has drawn a lot of attentions including Japanese manga style [SLHC12], Lego brick style [LYH*15], abstraction style [MZL*09, YK12], and cubic style [lJ19]. Lun et al.…”
Section: Related Workmentioning
confidence: 99%