Proceedings the Eighth Pacific Conference on Computer Graphics and Applications
DOI: 10.1109/pccga.2000.883963
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CubicalPath-dynamic potential fields for guided exploration in virtual environments

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Cited by 15 publications
(19 citation statements)
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“…In particular, a fully automatic navigation system designed for a specific approach would not be able to adapt to the user's intentions. This is a very important prerequisite, since the user might change her intentions during a visual analysis process frequently [3]. Therefore we have combined the strengths of an interactive approach with those of a reactive approach leading to a semi-automatic navigation metaphor.…”
Section: Design Considerationsmentioning
confidence: 99%
“…In particular, a fully automatic navigation system designed for a specific approach would not be able to adapt to the user's intentions. This is a very important prerequisite, since the user might change her intentions during a visual analysis process frequently [3]. Therefore we have combined the strengths of an interactive approach with those of a reactive approach leading to a semi-automatic navigation metaphor.…”
Section: Design Considerationsmentioning
confidence: 99%
“…Using local search to optimise the function permits to avoid this kind of behaviour and to control the camera motion. Beckhaus et al [4] first introduced local search algorithms to camera control; their system employs Artificial Potential Fields to generate collision-free camera paths through a virtual environment. Bourne and Sattar [7] proposed a system that employs sliding octrees to guide the camera to the optimal camera configuration.…”
Section: A Generalised Approachesmentioning
confidence: 99%
“…Local search approaches [4], [6], [9], on the other hand, offer real-time performance and allow the designer to control also camera motion parameters such as speed and acceleration but they tend to stick to local optimum solutions.…”
Section: Introductionmentioning
confidence: 99%
“…In virtual worlds control of camera (user's) movement can be roughly classified into two categories: navigation and exploration [1]. Classification simply depends on the task or purpose of navigation what is connected with the precision of a goal object definition.…”
Section: Requirements For User's Movement Supportmentioning
confidence: 99%
“…Very interesting and quite general is the method published in Beckhaus' dissertation [1]. She concentrated on scene voxelisation, and by adding certain weights (gradients) to the voxels author characterizes total impact on a point of view.…”
Section: Related Workmentioning
confidence: 99%