2020
DOI: 10.26489/rvs.v33i47.3
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Cultivar conocimientos, cosechar otra educación Experiencias desde la perspectiva indígena

Abstract: Desde mediados del siglo pasado, algunas organizaciones indígenas latinoamericanas avanzaron en la construcción de experiencias de educación propia. Con foco en la praxis educativa del Consejo Regional Indígena del Cauca, en este trabajo analizo los procesos de investigación indígena que favorecen la construcción de currículos y prácticas interculturales. Me interesa relevar tres cuestiones centrales: a) cómo se ha producido la articulación entre educación propia e investigación, b) el modo en el que esta arti… Show more

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“…Thus, the name of the game was inspired by one of the most significant words for the students: harvest. As the moment of the agricultural cycle in which the harvesting of the sown goods takes place, harvesting was established as metaphor for cultivating knowledge, which will allow harvesting a new education (Levalle, 2020). Llamayu, the Aymara term for harvesting and a transcendental word for indigenous people, was the name chosen for the board game.…”
Section: Ideatementioning
confidence: 99%
See 1 more Smart Citation
“…Thus, the name of the game was inspired by one of the most significant words for the students: harvest. As the moment of the agricultural cycle in which the harvesting of the sown goods takes place, harvesting was established as metaphor for cultivating knowledge, which will allow harvesting a new education (Levalle, 2020). Llamayu, the Aymara term for harvesting and a transcendental word for indigenous people, was the name chosen for the board game.…”
Section: Ideatementioning
confidence: 99%
“…Finally, the choice of the slogan arose from a play on words inspired in what the action of harvesting itself entails. During harvesting season in rural areas, one can observe the presence of pack animals to collect the harvested goods (Levalle, 2020). Following this, it was decided to establish a connection between this action and the llama was identified as the protagonist of the game.…”
Section: Ideatementioning
confidence: 99%