This project was conceived from the need to improve how the Aymara language is learned by children from La Paz, Bolivia. With a multidisciplinary approach that includes the support of pedagogy specialists and an Aymaran linguist, we propose designing ludic material for teaching, that aims to strengthen the teaching/learning of Aymara and to contribute to its use and appreciation in third grade students from a private school in La Paz, Bolivia. The methodology used for the development of this project is Design Thinking, a non-linear iterative process which consists of the following steps: empathizing, defining, ideating, prototyping and testing. The final result is a board game called Llamayu (harvest in Aymara) based on the concept of the harvest, which is particularly significant in the Aymara culture. The graphic, aesthetic, ludic, and material proposal was defined in response to the characteristics and needs of its users.