2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2019
DOI: 10.1109/vs-games.2019.8864550
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Cultural Mobile Games: Designing for ‘Many’

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Cited by 4 publications
(2 citation statements)
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“…The game was designed for groups of visitors who received physical materials such as fabric game boards, post-its and pens. In their subsequent research, the authors designed a mobile game and replaced physical materials with mobile phones that visitors own [58]. Players were given two roles: "Storyteller" and "Voter" and several stages of the game: story making, storytelling, voting, explanations and scoring.…”
Section: Possible Decrease In Attention Spanmentioning
confidence: 99%
See 1 more Smart Citation
“…The game was designed for groups of visitors who received physical materials such as fabric game boards, post-its and pens. In their subsequent research, the authors designed a mobile game and replaced physical materials with mobile phones that visitors own [58]. Players were given two roles: "Storyteller" and "Voter" and several stages of the game: story making, storytelling, voting, explanations and scoring.…”
Section: Possible Decrease In Attention Spanmentioning
confidence: 99%
“…Visitors (players) experience interactive live performance in a cultural institution setting. Player focus shifts between the "physical world, the personal mobile screen and the co-players" [58]. They identified that users were most likely to be overwhelmed if too many artworks were introduced simultaneously at the beginning of the game.…”
Section: Possible Decrease In Attention Spanmentioning
confidence: 99%