2020
DOI: 10.1080/14626268.2020.1782438
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Curating the Everywhere Museum of Everything

Abstract: The Everywhere Museum of Everything is a research and action proposal founded on the array of aestheticised online content, which can be purposefully and critically curated in order to create a meaningful territory of contemporary online culture, art and knowledge creation. This abundance of content is rooted in a culture of consumerism, blackboxed mobile applications and social networks. Individual experiences in the physical world have been transformed by onlineness, a combination of the pervasive use of mob… Show more

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Cited by 7 publications
(3 citation statements)
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“…Due to a range of measures attempting to reduce the spread of the virus, digital and mobile home-based entertainment modes became a mechanism for global communities to participate in some form of leisure, and possibly alleviate stress levels triggered by perceived threats to one’s health and safety (Kay, 2020; Parivudhiphongs, 2020). It was also during this pandemic that TikTok released a hashtag – #TikTokTravel, to get users to create memories of their travel experiences, depicting happy emotions, spectacular landscapes, and heritage encounters, such as cultural experiences in museums (de Veiga, 2020). According to Yue et al (2020), TikTok is also a useful risk management tool to confront a fast and evolving pandemic such as COVID-19.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Due to a range of measures attempting to reduce the spread of the virus, digital and mobile home-based entertainment modes became a mechanism for global communities to participate in some form of leisure, and possibly alleviate stress levels triggered by perceived threats to one’s health and safety (Kay, 2020; Parivudhiphongs, 2020). It was also during this pandemic that TikTok released a hashtag – #TikTokTravel, to get users to create memories of their travel experiences, depicting happy emotions, spectacular landscapes, and heritage encounters, such as cultural experiences in museums (de Veiga, 2020). According to Yue et al (2020), TikTok is also a useful risk management tool to confront a fast and evolving pandemic such as COVID-19.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Rosenfeld wrote a paper about colored coins, perhaps the first example of a blockchain-based non-fungible asset. Since then, there has been exponential growth in the diversity, quantity, and valuation of NFTs [5,17], even if it was not until 2017 that they gained momentum with Shirley's virtual game CryptoKitties [5], made up of digital collectibles of breedable and adorable cats. These CryptoKitties are not only unique but also cannot be replaced, taken away, or destroyed [18].…”
Section: Blockchain Technology and The Ethereum Protocolmentioning
confidence: 99%
“…The COVID-19 pandemic has had a huge impact on museums and tourism both in Taiwan and internationally. Many museums have started to consider digital services, as well as visitors' remote experiences and online evaluation factors [7]. To reduce contact, visitors have been restricted from going to museums or traveling, which has driven the development of virtual experiences and metaverse applications.…”
Section: Introductionmentioning
confidence: 99%