Current stage of the particular segment of augumented reality mobile applications
Martin Kuchta,
Simona Balaščákova,
Peter Drábik
Abstract:Immersive AR technology is recently causing revolution in content consumption. Therefore, it is necessary for AR developers who represent the offer of AR technology, companies who represent media space demand in AR content and individuals who represent final consumers to know current evolution stage and possibilities of AR content. The article focuses on AR technology in particular segment of gaming. The main aim of the article is to identify and define the current stage of gaming AR applications. The study id… Show more
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