Australasian Computer Science Week 2022 2022
DOI: 10.1145/3511616.3513093
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Curriculum Generation and Sequencing for Deep Reinforcement Learning in StarCraft II

Abstract: Reinforcement learning has proven successful in games, but suffers from long training times when compared to other forms of machine learning. Curriculum learning, an optimisation technique that improves a model's ability to learn by presenting training samples in a meaningful order, known as curricula, could offer a solution for reinforcement learning. Due to limitations involved with automating curriculum learning, curricula are usually manually designed. However, due to a lack of research into effective desi… Show more

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Cited by 3 publications
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“…In games like GO and StarCraft II, where they must overcome challenging reward-maximizing competitive problems, environmental simulators have shown themselves capable of competing with humans (Hao et al, 2022). They have also shown themselves to be excellent learning environments for DL approaches.…”
Section: Introductionmentioning
confidence: 99%
“…In games like GO and StarCraft II, where they must overcome challenging reward-maximizing competitive problems, environmental simulators have shown themselves capable of competing with humans (Hao et al, 2022). They have also shown themselves to be excellent learning environments for DL approaches.…”
Section: Introductionmentioning
confidence: 99%