Proceedings Computer Graphics International, 2004.
DOI: 10.1109/cgi.2004.1309187
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Curvature tensor based triangle mesh segmentation with boundary rectification

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Cited by 12 publications
(10 citation statements)
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“…The algorithm has a high operating efficiency, but its application is limited to tree models. Guillaume et al [12] calculated the curvature tensor-based triangle mesh and used it to segment points into surface patches. Then, they adjusted the boundaries to obtain the segmentation of patch edges.…”
Section: Related Workmentioning
confidence: 99%
“…The algorithm has a high operating efficiency, but its application is limited to tree models. Guillaume et al [12] calculated the curvature tensor-based triangle mesh and used it to segment points into surface patches. Then, they adjusted the boundaries to obtain the segmentation of patch edges.…”
Section: Related Workmentioning
confidence: 99%
“…These methods extract only regions surrounded by high curvature boundaries. A classification based method allows detection of simple curvature transitions [11]. Most of these cited approaches, however, do not consider anisotropic distribution of shape properties.…”
Section: Related Workmentioning
confidence: 99%
“…Mesh partitioning (segmentation) is a well known procedure in computer graphics context, mainly for simplification and compression of meshes [24,25,26,27]. However, the problem of segmenting a mesh generated from an image has not been deeply investigated, being the work by Bertin et al [28] one of the few examples described in the literature.…”
Section: Mesh Partitioningmentioning
confidence: 99%