Proceedings of the 6th International Conference on Foundations of Digital Games 2011
DOI: 10.1145/2159365.2159394
|View full text |Cite
|
Sign up to set email alerts
|

Curveship's automatic narrative style

Abstract: Curveship, a Python framework for developing interactive fiction (IF) with narrative style, is described. The system simulates a world with locations, characters, and objects, providing the typical facilities of an IF development system. To these it adds the ability to generate text and to change the telling of events and description of items using high-level narrative parameters, so that, for instance, different actors can be focalized and events can be told out of order. By assigning a character to be narrat… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
7
0

Year Published

2012
2012
2021
2021

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 11 publications
(8 citation statements)
references
References 2 publications
1
7
0
Order By: Relevance
“…All of the research mentioned above either deals with story planning, or with presentation of the story using audio and video or 3D animation. One of few systems handling focalization and flashbacks in written narratives is Curveship (Montfort 2007;2011), a framework for generating interactive fiction using different narrative styles. Curveship supports focalization by different actors and telling events in non-chronological order, including the use of flashbacks.…”
Section: Related Workmentioning
confidence: 99%
“…All of the research mentioned above either deals with story planning, or with presentation of the story using audio and video or 3D animation. One of few systems handling focalization and flashbacks in written narratives is Curveship (Montfort 2007;2011), a framework for generating interactive fiction using different narrative styles. Curveship supports focalization by different actors and telling events in non-chronological order, including the use of flashbacks.…”
Section: Related Workmentioning
confidence: 99%
“…a retelling of the story from the point of view of a particular character. Montfort describes how his interactive fiction system uses focalization to e.g., inform the player when their character refuses to perform a particular action versus when other characters do so (Montfort 2011). Jhala and Young (2010) use stories represented as POCL plans as input to a camera planning system called Darshak to generate movie output for the story.…”
Section: Related Workmentioning
confidence: 99%
“…More recently, Twine [64] proposed a web-based graphical programming interface to write interactive fiction. Moreover, research in interactive fiction and natural language processing resulted in projects where a whole text could evolve based on the user's input, as in [42]. Yet, such complex environments are difficult to conceive due to the important number of rules that must be programmed.…”
Section: Interactive Fiction Authoring Toolsmentioning
confidence: 99%