2018
DOI: 10.1142/s0219198918500020
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Customer and Cost Sharing in a Jackson Network

Abstract: In this paper we consider a Jackson network of independent service stations. To improve upon the total expected waiting time, the stations may redistribute the total arrival rate of customers over all queues. We investigate this situation by means of arrival rate games. These are cooperative TU cost games in which the stations are the players and the total cost of a coalition is linear in the total expected waiting time. We show that these games are totally balanced; cooperation is beneficial to all stations. … Show more

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Cited by 5 publications
(4 citation statements)
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“…In security, queueing theory is used to model stochastic elements in interdiction games [13,27]. A cooperative game on a network of single server queues is introduced in [24,25], where each server in this network is considered to be a player. In [24] the players are allowed to cooperate by redistributing their service rates over the nodes in order to minimize the long-run expected queue length, whereas in [25] the players cooperate by redistributing the arrival rates of the customers.…”
Section: Introductionmentioning
confidence: 99%
“…In security, queueing theory is used to model stochastic elements in interdiction games [13,27]. A cooperative game on a network of single server queues is introduced in [24,25], where each server in this network is considered to be a player. In [24] the players are allowed to cooperate by redistributing their service rates over the nodes in order to minimize the long-run expected queue length, whereas in [25] the players cooperate by redistributing the arrival rates of the customers.…”
Section: Introductionmentioning
confidence: 99%
“…The theoretical game techniques have been quite successfully used in computer science [13][14][15][16] and other engineering disciplines [17,18]. 6 The literature on network formation is vast.…”
mentioning
confidence: 99%
“…In this chapter, we discuss a game on a Jackson network. The cooperative variant of Jackson games is introduced by Timmer and Scheinhardt in [121,122]. This game is played on a network of M/M/1 queues and each server in this network is considered as a player.…”
Section: Introductionmentioning
confidence: 99%
“…In [121], the authors analyze the game where the players are allowed to cooperate by redistributing their service rates over the nodes in order to minimize the lung run expected queue length. In [122], a similar game is considered where the players cooperate by redistributing the arrival rates of the customers. We introduce the non-cooperative variant of this sgame and analyze for several cases the existence of a Nash equilibrium.…”
Section: Introductionmentioning
confidence: 99%