“…Based on the premise that the experience itself can't be designed, only suggested, facilitated, or constrained, Getz (2012) suggests four general categories that are the realm of the event designer: theme and program (scripted activities), setting (site, venue, atmosphere), services (service quality, staff/ volunteers), and consumables (gastronomy, gifts). Few studies have discussed how to design events for facilitating social interactions between visitors (e.g., McMorland & Mactaggart, 2007;Morgan, 2008) and very few researchers have discussed the literature on consumer-to-consumer interactions (CCI) in the context of planned events (Gruen, Osmonbekov, & Czaplewski, 2007;Levy, 2010).…”